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				<item>
				  <title>LARP Plot Tips: Kit Rewards for NPCs (LARP &amp; Re-enactment)</title>
				  <category><![CDATA[LARP & Re-enactment]]></category>
				  <description><![CDATA[Weve tried letting NPCs play for free. Weve tried giving them formal levels.  Weve tried giving them magic items.  Hell, weve tried giving them food.  And yet, we still find ourselves coming up short.  Why...Because players get IG rewards wh...]]></description>
				  <link>http://www.alltern8.com/library/larp_re-enactment/larp_plot_tips_kit_rewards_for_npcs/l-5644.html</link>
				  <comments>http://www.alltern8.com/library/larp_re-enactment/larp_plot_tips_kit_rewards_for_npcs/l-5644.html?comments=y</comments>
				  <pubDate>Fri, 16 Jul 2010 13:00 GMT</pubDate> 
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				  <title>LARP Plot Tips: Event Teasers (LARP &amp; Re-enactment)</title>
				  <category><![CDATA[LARP & Re-enactment]]></category>
				  <description><![CDATA[So youve got an epic plotline setup, youve arranged to have all the NPCs you need, and youve got all your props ready.  What could go wrong...Well, no one could show up.Once youve done your best to make the event as strong as possible, you shou...]]></description>
				  <link>http://www.alltern8.com/library/larp_re-enactment/larp_plot_tips_event_teasers/l-5637.html</link>
				  <comments>http://www.alltern8.com/library/larp_re-enactment/larp_plot_tips_event_teasers/l-5637.html?comments=y</comments>
				  <pubDate>Fri, 9 Jul 2010 12:00 GMT</pubDate> 
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				  <title>Burnout: Diagnosing and Treating It (LARP &amp; Re-enactment)</title>
				  <category><![CDATA[LARP & Re-enactment]]></category>
				  <description><![CDATA[LARPs are different in many different ways, but there is one thing that appears to be consistant amongst LARPs, as well as pretty much any game that you might play.Im talking about Burnout.Burnout can, and given enough time will, happen to every...]]></description>
				  <link>http://www.alltern8.com/library/larp_re-enactment/burnout_diagnosing_and_treating_it/l-5633.html</link>
				  <comments>http://www.alltern8.com/library/larp_re-enactment/burnout_diagnosing_and_treating_it/l-5633.html?comments=y</comments>
				  <pubDate>Wed, 7 Jul 2010 13:00 GMT</pubDate> 
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				  <title>Origins 2010 Convention Report (Cosplay &amp; Conventions)</title>
				  <category><![CDATA[Cosplay & Conventions]]></category>
				  <description><![CDATA[Every year, thousands of gamers come to Columbus, Ohio (USA) from all around the United States in order to attend the Origins Game Fair.  With major sponsors like Mayfair Games, Rio Grande Grames, and Troll&amp;Toad.com, they are able to bring the be...]]></description>
				  <link>http://www.alltern8.com/library/cosplay_conventions/origins_2010_convention_report/l-5634.html</link>
				  <comments>http://www.alltern8.com/library/cosplay_conventions/origins_2010_convention_report/l-5634.html?comments=y</comments>
				  <pubDate>Wed, 7 Jul 2010 08:46 GMT</pubDate> 
				  <guid isPermaLink="false">http://www.alltern8.com/library/cosplay_conventions/origins_2010_convention_report/l-5634.html</guid>
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				  <title>LARP Plot Tips: Pulling Punches (LARP &amp; Re-enactment)</title>
				  <category><![CDATA[LARP & Re-enactment]]></category>
				  <description><![CDATA[This weeks article has a lot to do with the one from last week about the &amp;quot;Players Must Lose&amp;quot; Myth.  Even with the best laid plans, even with hours of preparation for every module, you will eventually run into an instance where the group yo...]]></description>
				  <link>http://www.alltern8.com/library/larp_re-enactment/larp_plot_tips_pulling_punches/l-5620.html</link>
				  <comments>http://www.alltern8.com/library/larp_re-enactment/larp_plot_tips_pulling_punches/l-5620.html?comments=y</comments>
				  <pubDate>Fri, 2 Jul 2010 12:00 GMT</pubDate> 
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				  <title>LARP Plot Tips: The Players Must Lose Myth (LARP &amp; Re-enactment)</title>
				  <category><![CDATA[LARP & Re-enactment]]></category>
				  <description><![CDATA[Ive heard this myth a few times, most recently as a comment on my Resource Sink article.  People have this idea that the players need to lose every once in a while to make the game more fun.I dont know how this myth got started, but its dead wro...]]></description>
				  <link>http://www.alltern8.com/library/larp_re-enactment/larp_plot_tips_the_players_must_lose_myth/l-5597.html</link>
				  <comments>http://www.alltern8.com/library/larp_re-enactment/larp_plot_tips_the_players_must_lose_myth/l-5597.html?comments=y</comments>
				  <pubDate>Fri, 25 Jun 2010 12:00 GMT</pubDate> 
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				  <title>Magic the Gathering: Duels of the Planeswalkers (PC) (PC &amp; Console Games)</title>
				  <category><![CDATA[PC & Console Games]]></category>
				  <description><![CDATA[I recently received a copy of Magic the Gathering: Duels of the Planeswalkers for the PC to try out via Steam.  While this game has been out for some time on XBox Live, it made its debut for the PC on June 15th with a few differences.Before I get i...]]></description>
				  <link>http://www.alltern8.com/library/pc_console_games/magic_the_gathering_duels_of_the_planeswalkers_pc/l-5595.html</link>
				  <comments>http://www.alltern8.com/library/pc_console_games/magic_the_gathering_duels_of_the_planeswalkers_pc/l-5595.html?comments=y</comments>
				  <pubDate>Wed, 23 Jun 2010 03:13 GMT</pubDate> 
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				  <title>LARP Plot Tips: Start a War (LARP &amp; Re-enactment)</title>
				  <category><![CDATA[LARP & Re-enactment]]></category>
				  <description><![CDATA[I have been privy to a number of plot conversations, where the plot team said they want to do something epic that everyone can take part in, and that everyone remembers for years to come.  The problem is that a lot of times, plot teams are in the tab...]]></description>
				  <link>http://www.alltern8.com/library/larp_re-enactment/larp_plot_tips_start_a_war/l-5583.html</link>
				  <comments>http://www.alltern8.com/library/larp_re-enactment/larp_plot_tips_start_a_war/l-5583.html?comments=y</comments>
				  <pubDate>Fri, 18 Jun 2010 08:00 GMT</pubDate> 
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				  <title>Fallen Earth Mobile App: Breakthrough or More of the Same... (MMO Games)</title>
				  <category><![CDATA[MMO Games]]></category>
				  <description><![CDATA[I recently had the chance to review the Fallen Earth Mobile App and see how it interacts with the game itself. I tested it using my Motorola Droid (running 2.1 firmware), and I was very interested at trying out some of the unique features that are av...]]></description>
				  <link>http://www.alltern8.com/library/mmo_games/fallen_earth_mobile_app_breakthrough_or_more_of_the_same/l-5577.html</link>
				  <comments>http://www.alltern8.com/library/mmo_games/fallen_earth_mobile_app_breakthrough_or_more_of_the_same/l-5577.html?comments=y</comments>
				  <pubDate>Thu, 17 Jun 2010 12:00 GMT</pubDate> 
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				  <title>LARP Plot Tips: Points of Presentation (LARP &amp; Re-enactment)</title>
				  <category><![CDATA[LARP & Re-enactment]]></category>
				  <description><![CDATA[I was really impressed with some plot Ive seen in our local chapters in NERO International.  This plot-line is being run by one of my friends and this is his first real attempt at running serious plot at a LARP game.  One of the things that impresse...]]></description>
				  <link>http://www.alltern8.com/library/larp_re-enactment/larp_plot_tips_points_of_presentation/l-5559.html</link>
				  <comments>http://www.alltern8.com/library/larp_re-enactment/larp_plot_tips_points_of_presentation/l-5559.html?comments=y</comments>
				  <pubDate>Fri, 11 Jun 2010 08:00 GMT</pubDate> 
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				  <title>LARP Plot Tips: Bullies (LARP &amp; Re-enactment)</title>
				  <category><![CDATA[LARP & Re-enactment]]></category>
				  <description><![CDATA[Webster defines a bully as &amp;quot;A noisy, blustering fellow, more insolent than courageous, who threatens, intimidates, or badgers people who are smaller or weaker than he is; an insolent, tyrannical fellow.&amp;quot;  As fans of excentric and somewhat o...]]></description>
				  <link>http://www.alltern8.com/library/larp_re-enactment/larp_plot_tips_bullies/l-5540.html</link>
				  <comments>http://www.alltern8.com/library/larp_re-enactment/larp_plot_tips_bullies/l-5540.html?comments=y</comments>
				  <pubDate>Thu, 3 Jun 2010 12:35 GMT</pubDate> 
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				  <title>LARP Plot Tips: Separate Ways Part 2 (LARP &amp; Re-enactment)</title>
				  <category><![CDATA[LARP & Re-enactment]]></category>
				  <description><![CDATA[Last week I talked about the proper proceedure for removing plot members from your plot team.  This week, Ill be looking at it from the other side of the table, as someone who is leaving a plot team, possibly to move on to a different team.Here ar...]]></description>
				  <link>http://www.alltern8.com/library/larp_re-enactment/larp_plot_tips_separate_ways_part_2/l-5485.html</link>
				  <comments>http://www.alltern8.com/library/larp_re-enactment/larp_plot_tips_separate_ways_part_2/l-5485.html?comments=y</comments>
				  <pubDate>Fri, 28 May 2010 08:00 GMT</pubDate> 
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				  <title>LARP Plot Tips: Separate Ways Part 1 (LARP &amp; Re-enactment)</title>
				  <category><![CDATA[LARP & Re-enactment]]></category>
				  <description><![CDATA[In a perfect world, everyone on your plot team would get along and each person would pull their weight.  Unfortunately, things hardly ever end up that way.  People simply have different goals, priorities, and aspirations, so it doesnt mean someone w...]]></description>
				  <link>http://www.alltern8.com/library/larp_re-enactment/larp_plot_tips_separate_ways_part_1/l-5483.html</link>
				  <comments>http://www.alltern8.com/library/larp_re-enactment/larp_plot_tips_separate_ways_part_1/l-5483.html?comments=y</comments>
				  <pubDate>Sun, 23 May 2010 10:00 GMT</pubDate> 
				  <guid isPermaLink="false">http://www.alltern8.com/library/larp_re-enactment/larp_plot_tips_separate_ways_part_1/l-5483.html</guid>
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				  <title>Legio: Brutal Strategic Combat (PC &amp; Console Games)</title>
				  <category><![CDATA[PC & Console Games]]></category>
				  <description><![CDATA[I recently received a review copy of the new turn-based strategy game, Legio, by Ice Game Studios.  Ive always been an avid fan of turn based strategies, since Final Fantasy Tactics vaulted this genre to main stream.  This game is going to be...]]></description>
				  <link>http://www.alltern8.com/library/pc_console_games/legio_brutal_strategic_combat/l-5482.html</link>
				  <comments>http://www.alltern8.com/library/pc_console_games/legio_brutal_strategic_combat/l-5482.html?comments=y</comments>
				  <pubDate>Sun, 23 May 2010 03:57 GMT</pubDate> 
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				  <title>LARP Plot Tips: Lessons Learned (LARP &amp; Re-enactment)</title>
				  <category><![CDATA[LARP & Re-enactment]]></category>
				  <description><![CDATA[So youve just finished your event and everyone loved it.  You get a ton of kudos because you used a lot of stuff that you learned here (I flatter myself).  I bet youre feeling pretty good.On the other hand, lets say youve just finished a horrib...]]></description>
				  <link>http://www.alltern8.com/library/larp_re-enactment/larp_plot_tips_lessons_learned/l-5437.html</link>
				  <comments>http://www.alltern8.com/library/larp_re-enactment/larp_plot_tips_lessons_learned/l-5437.html?comments=y</comments>
				  <pubDate>Fri, 14 May 2010 17:47 GMT</pubDate> 
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				  <title>LARP Plot Tips: Resource Sink Modules (LARP &amp; Re-enactment)</title>
				  <category><![CDATA[LARP & Re-enactment]]></category>
				  <description><![CDATA[Sometimes you write modules that require players to spend valuable resources.  This can come in many forms, from requiring the PCs to pay some sort of ransom, to spending resources on complex rituals.  In either case, you are dancing a very fine line...]]></description>
				  <link>http://www.alltern8.com/library/larp_re-enactment/larp_plot_tips_resource_sink_modules/l-5404.html</link>
				  <comments>http://www.alltern8.com/library/larp_re-enactment/larp_plot_tips_resource_sink_modules/l-5404.html?comments=y</comments>
				  <pubDate>Fri, 7 May 2010 22:00 GMT</pubDate> 
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				  <title>Creating a LARP Group: Disciplinary Actions (LARP &amp; Re-enactment)</title>
				  <category><![CDATA[LARP & Re-enactment]]></category>
				  <description><![CDATA[Any group that grows to a significant size is going to have troublemakers, and LARP is no different.  The problem that we often run into is that the owners of these games are also friends with the people who attend, and pay to do so.  Its often very...]]></description>
				  <link>http://www.alltern8.com/library/larp_re-enactment/creating_a_larp_group_disciplinary_actions/l-5372.html</link>
				  <comments>http://www.alltern8.com/library/larp_re-enactment/creating_a_larp_group_disciplinary_actions/l-5372.html?comments=y</comments>
				  <pubDate>Mon, 3 May 2010 08:00 GMT</pubDate> 
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				  <title>LARP Plot Tips: Directing your NPCs (LARP &amp; Re-enactment)</title>
				  <category><![CDATA[LARP & Re-enactment]]></category>
				  <description><![CDATA[In order to run an efficient crew, you need to find some fast and effective ways to give your NPCs proper direction.  Its amazing to see the difference between a group of unguided NPCs and ones that understand their job and know what theyre doing. ...]]></description>
				  <link>http://www.alltern8.com/library/larp_re-enactment/larp_plot_tips_directing_your_npcs/l-5353.html</link>
				  <comments>http://www.alltern8.com/library/larp_re-enactment/larp_plot_tips_directing_your_npcs/l-5353.html?comments=y</comments>
				  <pubDate>Fri, 30 Apr 2010 08:00 GMT</pubDate> 
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				  <title>Creating a LARP Group: Where do I Spend my Money... (LARP &amp; Re-enactment)</title>
				  <category><![CDATA[LARP & Re-enactment]]></category>
				  <description><![CDATA[Youve been working hard, building your game up and promoting it to the outside.  Youve started to get a decent playerbase, and youre running an event every month.  With all this success, youve got to the point where you can spend about $100 towar...]]></description>
				  <link>http://www.alltern8.com/library/larp_re-enactment/creating_a_larp_group_where_do_i_spend_my_money/l-5292.html</link>
				  <comments>http://www.alltern8.com/library/larp_re-enactment/creating_a_larp_group_where_do_i_spend_my_money/l-5292.html?comments=y</comments>
				  <pubDate>Mon, 26 Apr 2010 08:00 GMT</pubDate> 
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				  <title>LARP Plot Tips: Timing (LARP &amp; Re-enactment)</title>
				  <category><![CDATA[LARP & Re-enactment]]></category>
				  <description><![CDATA[One of the easiest ways to scale the difficulty of a module is to implement and adjust a time limit. With these time limits, the players will need to accomplish their goals quickly and effectively.  The nice thing about modules designed this way is t...]]></description>
				  <link>http://www.alltern8.com/library/larp_re-enactment/larp_plot_tips_timing/l-5291.html</link>
				  <comments>http://www.alltern8.com/library/larp_re-enactment/larp_plot_tips_timing/l-5291.html?comments=y</comments>
				  <pubDate>Fri, 23 Apr 2010 10:00 GMT</pubDate> 
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