User Blog:
Warhammer 40,000 RPG review

There are a couple of great books you can get that bring you the Warhammer 40K universe direct to your living room table, without all the expense of entire armies of tiny little soldiers, tanks, robotic power suits and snarling, drooling aliens, along with the ubiquitous burned out ruins, blast craters, small, discreet patches of thick jungle and inexplicably lush, golf green style open terrain.
Don't get me wrong, wargaming is a heap of fun, and I can see why people love it with such a passion, but let's face it, that is one expensive hobby.
I'm not saying the Warhammer RPG books are a heck of a lot cheaper, and as RPG books go, they are on the high end of the cost range, but, they are hard bound, glossy and very comprehensive books, particularly the Rogue Trader book, which is a stand alone RPG manual that covers pretty much anything you are going to need in order to run a game, just throw in some ten sided dice and a few photo copies and you are away laughing.
The game has may suppliments of course, but you can get away with packing the one big book for a weekend away, and how many RPGs can say that these days?
Now, glossy pages, great content and the usual gritty, dark future, gothic artwork aside, the Rogue Trader game, and the associated Dark Heresy RPG game are highly enjoyable to play.
The first impression I had was something along the lines of “oh boy, this is not much like d20 rules at all, where do I start, gah.. so much info!”.. but as always, once I just got into it and started flipping pages during character creation and actual play, it felt as comfortable as a well greased power fist.
The game system is all based on d10 rolls, the leveling is point based, the combat is relatively realistic, considering that we are dealing with chainswords and plasma weapons, I use the work realistic with a large grain of salt.
Good rule of thumb... if you are not having your character diving for cover as soon as an enemy is spotted and the gun fight starts, and if the character does not have a very healthy respect for flame throwers in tight confines or grenades thrown in any given situation, then the combat system is doing it wrong.
