Article:
D&D 4th ed: Creature Features (Part 2)

Written By: AJ Pickett
Date: 21 Apr 2010

 

Continuing on with the Creature Features tables, here are some finer features that can be added to your unique creations, or added to existing monsters to make them a little bit more disconcerting for your players.

If a Purple Dragon has a duck bill and emits weird vapors, what else can it do that your players don't know about?

RANDOM CREATURE FEATURES TABLE
01-02 Armor Plated; +3 natural AC bonus, add 10 to Hit Points.
03-04 Covered in fungus; Symbiotic fungus provides camouflage, protection and nourishment.
05-06 Dome Shaped; like a crab, with it's body flatter underneath and rounder on top. Limbs are arranged around it.
07-08 Double Headed; 2 heads on 1 torso, +2 to perception.
09-10 Doughnut Shaped.
01-12 Elastic Bones; Only takes half damage from any kinetic attacks (falls, punches, explosions, etc).
13-14 Emits Vapors; grants concealment if it doesn't move for a few rounds and there is little or no wind.
15-16 Extra limbs; Roll 1d6 (1-3 Arm, 4-5 Leg, 6 Head).
17 Fat; life form appears overweight, however it may be pure muscle.
18-19 Featureless; a totally blank face and body. No eyes, ears, nipples, etc. This life form's senses must work in a totally different manner to the norm. This skin is also totally smooth.
20-21 Flat Billed; platypus type beak.
22-23 Frilled; lizard type vane around the neck.
24-25 Headless; Sensory organs are located on the main torso.
26-28 Horned; Up to 1d4 horns on head (basic gore attack).
29 Hourglass Shaped; unusual body shape.
30 Huge Jaw; neck length.
31 Jointed Spines; The creature has long spines (sturdy) with joints like knees or elbows it can bend and feel like limbs/fingers. The spines may be used as locomotion or for display.

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