Article:
Armies Not to Buy - Necrons

Written By: Joseph Valenti
Date: 6 May 2010

We have talked at length about how to go about getting into the wargaming hobby. If you haven’t read up on my previous articles, best click on my name in the upper right of this article and go take a gander.

Now though, we dive right in with some specific Warhammer 40,000 information that I feel is vital to the player base. Namely, what armies you need to avoid buying right now.

Allow me to clarify though, as I am about to explain why I have taken three very different 40k armies and put them into different categories. My reasoning for doing this is to save new players or established players who are looking for another army, some money. For the most part, I am hesitant about armies that have very outdated rule sets, or very old models ranges. Most, if not all, of the armies I’m going to talk about are getting a new codex, or getting new plastic models. Yet with everything that is run by Games Workshop, we can never know for certain what they have planned, so you should approach these rumors with caution.

With all of that now said, let’s dive in with the first of three articles about armies that you really should wait and see on.

Army you could buy, but may change drastically

This “award”, or rather distinction, would most certainly go out to the Necrons. They are a race of cyborgs that according to the fluff have been around for eons and operate for very mysterious reasons.

In game terms, ever since they were created back in 3rd edition, losing a wound, falling down, and then getting back up again through their “We’ll Be Back” ability is what characterized them. In the years since then though, that ability has been beaten with the nerf stick now again, and now that we are in 5th edition, with the rise in vehicle and mech heavy lists, along with the downgrading of the rending rules, a competitive Necron list is a very different beast than what it used to be.

So, why do I specify that you could potentially buy Necrons? Well, the good thing about their model range is that it is mostly complete. Some of the core figures in a Necron army are now sold in plastic (Warriors, Destroyers, Scarabs, Monolith), and to me that is the only reason that gives you the ability to consider buying them. When an army’s staple units are plastic, it allows you to easily construct them, make them how you want, and most importantly have the flexibility to change them if the rules change greatly.

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Absolutely great points brought up Joe. I of course can not hold it against anyone for wanting to buy into the Necrons if that is what they want to do.

It is more a word of caution and saying, hey you can buy this army, but just know that you will have new plastics to look forward to and a new codex. The next two armies that I discuss, one is in a similar situation, and the other you should just flat out not buy. =P

Stay tuned and thanks for the Necron perspective, players really appreciate it!
Posted by Joseph Valenti on 6 May 2010 14:24
As a horribly biased Necrons player, I gotta say that there are still compelling reasons to buy into the army, now. Firstly, they are still one of the easiest armies to pick up and play, army-list wise: there's not a ton of wargear, weapons, and vehicle options to confuse a new player, like they might find with Marines or Eldar.

But more importantly, the core of the army is going nowhere. Warriors are relatively inexpensive, and while they aren't the world-beaters they once were, they're still a pretty nasty infantry unit. Destroyers are still Jack Diesel in 5th ed, despite the nerf to Glancing Hits against vehicles. Monoliths are still ungodly hard to destroy without S10 weapons.

Plus, Necrons can still build one of the best bang-for-your-buck 2000 point armies out there: 100 Warriors led by a Res Orb Lord.
Posted by Kung-Fu Joe on 6 May 2010 14:19

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