
A Certain Point of View #1: Star Wars Space Combat and The Old Republic
- “…many of the truths we cling to depend greatly on our point of view” – Ben Kenobi
Hello and welcome fellow Nerf Herders (scruffy or otherwise) to issue #1 of A Certain Point of View, a newly launched – and with any luck monthly – editorial column dedicated to BioWare’s latest project Star Wars: The Old Republic. Each month we’ll take an in-depth and hopefully interesting look at some of the design decisions and development philosophies BioWare is bringing to TOR and more importantly how such things will affect our gaming experience as players.
I’ll be taking certain liberties occasionally and diving off the deep end of the pool and into speculative waters, but I hope our more discerning readers will appreciate the fact that when and if I interject my own subjective views into this article I’ll do so with the full intention of supporting my opinion. Besides, how interesting would it really be to read an entire column whose sole purpose is to highlight previously known information? It certainly wouldn’t make my Saturday morning I can tell you that.
With that said, I have to admit that when the task of kicking off this piece was first set to me I found myself at something of a loss. I’d like to think it wasn’t from any personal failing on my part but instead a natural reaction to the sheer scope of The Old Republic itself – an absolutely massive undertaking in its own right – an undertaking that is described by Electronic Art’s Chief Financial officer Eric Brown as the...
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As an aside, the "NGE" stood for "New Game 'Enhancement' " (subquotes mine), not "New Game Experience," (a trivial difference, I concede,) but many of us referred to it as the "New Galactic Edict" for the way it was ram-rodded down the players' throats. SWG was one of the best MMO's running until that little jewel of a "patch" landed like a flaming bag of poo on the doorsteps of all its players. Most of my friends and almost our entire (50+ member) guild left within the next 6 months, very few ever to return for any length of time. It still saddens me when I think about it.
One of the things I am MOST LOOKING FORWARD TO is some thrilling spaceflight and space combat withing SWTOR! Don't let us down, Bioware, give us the ships! Star Wars without spaceflight is like filming an entire pirate movie inside a tavern, it just doesn't fit. The whole Death Star trench scene would have had a much less-thrilling impact if all we saw of it was from inside the Rebel Command Center. Star Wars NEEDS space! Without it, it just isn't Star Wars at all. It's Ground Wars. I do NOT want to play Ground Wars, at least not for very long.
I'm currently playing Star Trek Online, where almost inarguably the very best aspect is the space combat. The rest of the game is (and I say this as a fully-fledged Lifetime Subcription buyer) rather take-it-or-leave it, but the space combat really shines for the most part. The rest of the game IS improving, but if the space combat weren't there, the game would probably already be shuttered.
Go, go, GO Bioware! Just give us space, please.
My dad was a Creature Handler in the game, had a collection of like every creature, spent so many hours maxing his stats, and then the New Game Experience came out and suddenly Creature Handler wasn't a class anymore, and suddenly he lost all his pets, and all the hundreds of hours he spent in the game. Of course he left. Of course so many other people left. If you screw with people like that, they leave. Jump to Lightspeed had nothing to do with it, in fact Jump to Lightspeed was the best thing about Galaxies IMO. I wish I had explored it more before the game became so shitty.
