
So here I am still desperately trying to accumulate enough skill points for my Federation character to reach the rank of Lieutenant Commander. (Don't laugh - I only have enough time for 1 or 2 hours of gameplay a week.)
Admiral Quinn has always been my favourite source of missions, and so when he offered me the chance to visit the Pi Canis Sector Block to participate in 'Task Force Hippocrates' I jumped at the chance.
To begin with, things went fairly smoothly. The first few space-based patrols were no picnic, but my trusty ship with Mk II phasers and torpedoes managed just fine. The problems began when I had to go down to the surface of Xarantine to deal with some pesky Klingon raiders.
The combat was pretty tough, and on several occaisions my away team was badly outnumbered and reduced to smears on the rocky alien ground. I finally overcome the odds though to kill every Klingon in sight. Strangely though, the mission does not resolve.
Eventually I work out what is wrong. There are some more Klingons which I haven't killed yet. The only problem is that they have been spawned on a distant part of the map which I'm not allowed to walk onto. They are also just out of range, so I can't even aggro them to come closer.
Since there doesn't appear to be any way I can fix this problem, I decide to raise a ticket with Cryptic's GM team. I get a response within a couple of hours, which is nice, but the advice given is annoying to say the least.
Basically the only options I am given is to a) log out of the mission instance and try again later, or b) drop the mission entirely and go do something else. There's no discussion about the hour of my life I wasted getting this far through the mission arc, the buffs I used up fighting Klingons, or the skill points I would throw away by telling Admiral Quinn to go fish.
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Secondly, like E.burns stated you dont have to kill them all.
Thirdly - GM's do NOT have the power to move npc's, add items and so on. And actually MOST mmo's dont give their normal GameMasters (Customer Support) that power. They leave it in the hands of lead CS team members, or development. And even then, in most cases the dev team has the power only internally or on a test server (such as the case here since QA can also do debug commands on tribble but not on holodeck). They can only shove players a few steps back or shove them out of the instance. Developers are the only ones with the power to move npc's and that's only done internally using internal developer commands.
(Yes i know i'm late on the response but i was bored hehe)
If you haven't gone back and retried, go ahead and do so, staying more or less on the pathway and making certain that you clear all the enemies off of the last courtyard so the Vulcans can safely beam in and start treating the plague.
Sorry the GMs haven't gotten back to you. That does indeed suck.
