
I've started to lose a lot of faith in what I consider to be the "gaming community". I know that might shock or even offend you, but that's the straight truth. So what's got me all hot and bothered now? Well, it's simple. I'm tired of gamers as it stands. It seems like more and more we're focusing on putting rigid standards on what a video game should be, and holding video games with a level of expectation that is absurdly grandiose.
Now I don't mind video game reviewers to see a good game and point out all of its selling points, or hell, even hold the successors to those standards, but what I've been seeing a lot of is what I call "blanket reviewing". It happens all the time, especially with the Wii.
It's hard to not see the Wii's flaws when you take a game from either the Xbox 360 or Playstation 3 and then port it over to the Wii. Take a look at Dead Rising: Chop 'Til You Drop, or Call of Duty: Modern Warfare Reflex. It's almost impossible to not be able to look at the game then with a level of bias.
But it's become too much. Every game reviewer I've seen, whether commercial, amateur, even my own friends, have a checklist of things they absolutely need in a video game. Some of the more popular items I'd place on the list include:
- Graphics
- Network Play
- "Replayability"
- Violent Content
Graphics is the easiest to talk about. Sure, High Definition looks beautiful. It's crack for your eyes. I wouldn't see a video game now produced with PSX graphics and go, "MASTERPIECE!" but that doesn't necessarily mean you have to rule out games. There are many reasons why game developers would choose to have different styles of visuals. It could be as simple as budgeting issues, or the developer felt that the gamer needed to become more immersed in other aspects of the game. Whatever it is, I'm just tired of hearing blatant unabashed insults being thrown around just because a video game isn't the next Gears of War. We get it. Graphics are important. But there's something you might not get: THEY AREN'T EVERYTHING.
Leave a Comment
View Comments (4)
I also see the potential problems that come from developers trying to jump onto the sandbox game bandwagon and simply not provide enough content to support a decision, but when push comes to shove I think that in the end gamers of all age ranges and styles would rather a game have more freedom than too much restriction. A simple remedy to something like a game with too much free choice is to provide a compass and point at your next objective like in Borderlands or Fallout 3. That way you can still explore to your heart's content but when and if you get lost you can always refer to that to bring you back to the main storyline content.
free choice games, sandbox titles that have no direction; that'sare the next big problem with gaming.
