Review:
Wallace & Gromit's Grand Adventures: Muzzled! Review
I wouldn’t be exaggerating if I said that Telltale’s unique brand of episodic gaming has become a monthly treat between which I keenly await the next. Just as Sam & Max and Strong Bad’s Cool Game for Attractive People did before it, Wallace & Gromit’s Grand Adventures provides a 3-4 hour dose of adventure gaming bliss. The periodic structure works perfectly for these titles; were the episodes longer and selling at a full retail price, I’d probably be inclined to see through the rose-tinted haze of nostalgia and be more objective of the limited replay value that often betrays the genre once known as point ‘n’ click.
But the point is that these episodes are neither long nor expensive, and the third Grand Adventures release, ‘Muzzled!’, is without a doubt the best in this series so far, with some inventive puzzles, an effectively slippery new villain and as fantastically bizarre an action-packed finale as you could possibly ask for.
