Review: Review - Avatar: The Game
Written By: Alan Kael Ball
Date: 15 Dec 2009

 At the time of writing the movie of Avatar has not been released. Yet it has already changed the future of cinema. Even if the movie doesn’t claw back the entire $300 million budget, almost every one of the filmmakers who visited the Avatar set – including George Lucus, Steven Spielburg and Peter Jackson – are readying their next productions using James Cameron’s technology. Jonathon Crocker of Total Film writes “thanks to Avatar a cinema near you now shows 3D movies for the first time – the films release was put back months to allow suitable projectors to be installed around the world.” Game changing.

That’s a tough act to follow, even for the makers of Assassin’s Creed II, Alltern8’s Game of the Year 2009. So tough they don’t even talk it up on their own packaging – the main sell is a vehicle section. It’s 2009 and while having jam with scones may have been exotic at some point, it isn’t any more. What’s more confusing is the jam – er – vehicle section is one of the most disappointing things to spread on a lump of pastry.

Ok, Maybe I’m underselling it a bit. Avatar: The Game is accomplished; the engine (from Far Cry 2) is passable, the gameplay is easy to pick up and the story is at least as developed as a children’s book.

You start the game as Ryder, a signals specialist assigned to Pandora, a far away moon where the indigenous Na’vi tribes are getting uppity. You’re presented with an appropriately diverse, EU certified character selection screen complete with Avatar, a 9 ft tall facsimile of Marvel’s Nightcrawler.

Moments later you are thrust into the midst of an intercontinental war. Actually I lied about that. In fact, the beginning is just several short cut scenes interspersed with long loading screens and boring walking about. It takes a full ten minutes before you’re given a gun. In a shoot-em up.

Rating:
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