Review:
Parasite Eve
Parasite Eve is based on the popular Japanese novel of the same name, written by Hideaki Sena. It is an enjoyable change to what fans of Square are accustomed to (Final Fantasy, Dragon Quest). The game distinctively and successfully blends both the RPG and Survival Horror Genre.
The events are set in New York, during Christmas 1997. Players assume the role of rookie NYPD officer Aya Brea as she endeavours to defeat Eve, who appeared under the pseudonim Melissa Pierce. Eve is accountable for a number of recent deaths/incidents. Mutated by mitochondria, a micro organism, capable of gaining control of its human host, Eve has attained fierce abilities such as combustion and telekinesis. During Aya’s first confrontation with Eve, she is told that her own mitochondria are gradually awakening. A number of questions are established as Aya queries why she is immune to Eve’s abilities, developing the intriguing mystery that is Parasite Eve.
The game has stunning graphics, primarily the still 3D rendered scenery which looks consistently real. The polygonal characters aren’t as detailed but during FMV sequences they really come alive, with both believable movements and expressions. Parasite Eve has a unique sound, a mixture of electronica, piano and opera. Both this and graphics give the game an exceptional atmosphere. The game lacks voice acting, which is no flaw considering its release date. The sound effects are great; they give the game integrity were building atmosphere is key.
Parasite Eve's most significant aspect is its unique gameplay. It is divided into 6 chapters, during which the player is taken to various famous New York backdrops such as Central Park, the Museum of Natural History, and the Statue of Liberty. The camera perspective tends to change per scene, compelling the player to adjust the way they control Aya, which can become repetitive. Random encounters can be frustrating, especially with Aya being ultimately the most sluggish character created.
Fortunately, Parasite Eve employs a distinguishing combat system, a mixture of both real time and turn based. An active time gauge (ATG/ATB) indicates when to attack. Whilst waiting to execute an attack the player can move Aya freely throughout the battlefield, dodging enemy attacks in real time and positioning Aya for her upcoming strikes. Once an attack has been selected a wire frame dome appears highlighting the range of both weapons and parasite abilities. Aya will often level, bestowing her new abilities. During her pursuit she will happen across a number of weapons which can be customised to improve them indefinitely and can alter their appearance. Aya is also able to assemble custom guns; this is one of the more enjoyable aspects of this game, essentially because the depth of both customisation and individuality.
