Score 7/10Review:
Kill Yourself in Plain Sight

Written By: Liam Stanway
Date: 13 Apr 2010

                           

                                         This is you. You have one point. One point is rubbish. To get more points, find other robots and kill them.

 

Between bouts of Oblivion I've been playing around with one of the recent indie games to be released on Steam called Plain Sight, a game that attracted my attention the second Kamikaze-ninja-robots-with-a-deathwish was mentioned. You'll have to excuse me for this rare case of sheer delight at something so (to coin a phrase) "lol randumb".

Though I've had little experience with Plain Sight, I've enjoyed it. It sells itself exactly as it is: a simple, multiplayer arcade game. The developer, Beatnik Games, have created something that just about anybody can pick up and play; easy to learn thanks to simple controls and objectives.

The premise of the game is suicidal-ninjabots, but that's not the crux of the game. Your aim as a suicidal-ninjabot is to gather points; you can only gather points by killing other suicidal-ninjabots who are out for your circuitry as well. As you gather points you get bigger and brighter, making you a more obvious target. Once you've obtained all these points and are fending off attacks from every direction, you've only got two choices: Keep killing and obtaining more points or kill yourself. With a quick push of a button, you go nuclear and cause an explosion that kills any nearby assailants/passerbys/robotswithbadtiming/localscenery and banks your points. Banked points go toward your score and can be spent on a myriad of items. After this necessary death, respawn and repeat.

The single player tutorial nearly put me off delving straight into the multiplayer since it doesn't give you any idea of what the multiplayer is like; It was about as succinct as my above explanation of the game itself.

Rating:
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http://plainsightgame.com/



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