Review:
Call of Duty, More Like Call of Deja Vu!
Call of Duty World at War
The popular Call of Duty franchise revisits the catastrophic World War 2 period… again. Are you getting bored?
Introduction
Call of Duty World at War is a first person shooter game developed by Treyarch and published by Activision. It was released November 2008, worldwide, for Playstation 3, Xbox 360, Nintendo Wii and Windows. This is the fifth instalment in the Call of Duty franchise, and again returns to the World War 2 setting. The game uses an enhanced version of the Call of Duty Modern Warfare engine, developed by Infinity Ward. The engine has improved visuals and audio.
Story (score 3 out of 10).
August 17 1942, Makin Islands, Private Miller (of the US Marine Corp’s Division 1) is captured whilst scouting the island. During captivity, he witnesses the execution of his fellow comrades, by the hands of the sadistic Japanese army. As they approach him, to end his life, numerous ally soldiers infiltrate the island. Corporal Roebuck (voiced by celebrity Kiefer Sutherland) rescues ‘Miller’, in time. The Makin Island raid marks the origins of Miller’s epic tale.
September 17 1942, Battle of Stalingrad, Private Petrenko (of the 62nd Army) awakes, surrounded by hundreds of fellow Russian corpses. The German infantry approach, executing Russian survivors concealed beneath the dead, along with injured comrade Sergeant Reznov (voiced by celebrity Gary Oldman). ‘Petrenko’ seeks revenge against the German army and the instigator of the attack. And so begins Petrenko’s brutal story of revenge.
World at War explores the epic narrative through the eyes of both Private Miller and Private Petrenko, during their gruelling struggle against the malicious Japanese and the cruel Nazis. The time period is again World War 2. This constant coverage is becoming awfully repetitive, and quite frankly the franchise lacks originality. The battle of Stalingrad, Seelow Heights and Okinawa are three of many locations included in the game. Compared to previous titles and rivalling games, this is nothing unseen. The Dynasty Warriors series is negatively criticized for its lack of innovation, each sequel varying ever so slightly (weapons, characters and stages), how is the Call of Duty franchise any different?
