Review: Mount & Blade Warband
Written By: Jon Martindale
Date: 17 Apr 2010

Well, where do you start with a game like this? To sum it up in a few short words, it’s a time vortex; it’s enormous.

For those that don’t know, Mount & Blade Warband is the sequel to the indi-hit PC title Mount & Blade, a complete sandbox medieval title in a fictional world, but with realistic game play (in short: no magic).

Now for anyone who’s read some of my other work on Alltern8, you may be wondering why I’d taken on the task of reviewing a sandbox game, being as I’m not generally a fan of them; well for those who plan to read the intro and skip to the conclusion, I REALLY like this one.

Since quite a few people were saying that Warband wasn’t much of a change over the original game, I did my research into the series by playing around ¾ of a year of Mount & Blade senior, checking out the different features, learning the combat model and just getting a feel for the franchise. Now I could go completely in depth with this review and describe every facet of Mount & Blade Warband and is predecessor but that would take forever; really it’s a huge game. So instead I’ll focus on a few key points of the game, giving some pros and some cons and ultimately conclude it to see whether it’s worth its price tag.

Pros

Combat

Ported almost stab for stab from the original game, the combat in this game is fantastic. It’s simple to learn, and difficult to master. When it comes to melee, swinging swords and stabbing with spears, it utilises a simple left click to attack model, with slight movements of the mouse directing what type of attack you utilise. Bows and crossbows are used in a similar fashion to normal FPS games, with a targeting reticule closing into its cohesive shape over a couple of seconds, before gradually increasing in size again to reflect user arm strain. Both these systems need skill to get good at – especially the archery – but they can be used very easily and don’t make you feel like an idiot. If you want a timeframe for the learning curve, it’s probably an hour or two of game play before you really get a grip with the system and can properly begin slaying in battles. Ultimately though, you’ll be getting better and better after you put in tens of hours; which believe me you will.

Rating:
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I have always wanted a cool game with Knights, Swords, armor, and Horses (I like historical reenactment, like the S.C.A). But it seemed every game out there was the standard Magic, Monsters, Dungeons, and Dragons. An example would be the Elder Scrolls.

But when I found and played Mount and Blade Warband, I said "This is what I have always wanted wanted". It is open ended, and has lots of game hours built right in to it. And the ability to replay a game with enjoyment, is a sign of true quality. Yes, people who play lots of modern games may say the graphics stink, but I don't simply Judge a game by its looks.

I give Mount and Blade Warband, 9/10 Awesome.
Posted by BHAran on 31 August 2010 14:31
The Community in Australia work well in a team. Cavalry always go out on their own, but there is often a good archer/infantry combo going on. And cavalry will sometimes save you if you are outnumbered 5-1.

Pretty good review
Posted by Sundeki on 5 May 2010 01:33
Hi Douglas, fair comments. I havn't been involved in any clan matches, but would assume like any other game with clans involved that it becomes far more structured in combat. I'd almost like to see some sort of leader/lord player in each battle able to give orders to troops. For now though, from my experience at least, most multiplayer games are all run and slash.
Posted by Jon Martindale on 4 May 2010 12:24
Overall, a fair review of an epic game. One point i would dispute though is your cons of the multiplayer function. The learning curve of the multiplayer is indeed steep, but also extremely rewarding. It is a game where practice and player skill really pays off, and can turn the tide of a battle. The point i take issue with most is 'There’s also very little cohesive structure in the battles and it often seems to be just a rush between two spawn points similar to games like Call of Duty but without the kill streak bonuses' as in my experience tactics and coordination is everything in the multiplayer, especially in clan v clan and competitive battles. Regular multiplayer games can lack structure, but to be honest, how many games are out there that have structured multiplayer games between a load of strangers?

For me, Warband is an extremely fun and rewarding game to play, and i would rate it highly.
Posted by Douglas on 4 May 2010 12:21
i just bought this game not too long ago and man its probibly one of the best games ive played. Im a big rts fan and hack and slash fan as well as a long time fan of the dynasty warrior series. so if your into those games this game will rock your socks.
Posted by Maverick Zerro on 4 May 2010 09:24
agreee with everything the guy said. this game is fantastic
Posted by Oleh on 4 May 2010 04:05
Interesting. I assumed horses would be effected by it also as the game goes for pseudo realism in a lot of its elements.
Posted by Jon Martindale on 19 April 2010 15:21
Yes it does when you're on foot (to a very small degree), but not on horseback at all.
(You said they're seen "riding around" nearly nude, which is why I figured you were talking about horseies)
Posted by HTAPAWASO on 19 April 2010 13:53
Hey, thanks for the comments.

I've added an update to correct the first 2 mistakes I made. However, doesn't weight contribute to encumberance? Or is that only in the single player?
Posted by Jon Martindale on 19 April 2010 11:59
Generally good review, but a few problems:
1. There are servers with more than a 64 player limit.
2. You can play with bots in multiplayer - battles of hundreds of bots and players are perfectly possible and very enjoyable.
3. Weight makes no difference to your speed on a horse - these "almost naked" people were probably just poor or doing it for the looks.
Posted by HTAPAWASO on 19 April 2010 11:48

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