Article:
'Star Trek Online' to beam gamers to the bridge
Written By: Alltern8 .com
Date: 14 Nov 2009
Star Trek Latest News from the StarTrekOnline.com site
"Great news! We previously mentioned that we might not be able to let you explore your ship interiors at launch. But your feedback really made it clear to us that being able to walk around inside your ship is a crucial piece of the Star Trek experience. With that in mind, you'll be able to walk around on your bridge at launch.
Your bridge will be a social area where you and your friends can meet to talk about plans for your future missions, or reminisce about the heroic deeds you've already completed. We hope you'll enjoy it as soon as you begin playing Star Trek Online in February. "
LOS ANGELES — The most iconic setting in "Star Trek" almost didn't make it into the series' online video game.
The developers at Cryptic Studios were focusing on recreating the sci-fi franchise's universe for "Star Trek Online," the upcoming massively multiplayer online game that boldly casts players as captains of their own starship. Yet they were leaving out a crucial location: the bridge. Despite their initial hesitation, the game's masterminds decided to make it so.
"We didn't want to have interiors at launch," said "Star Trek Online" executive producer Craig Zinkievich. "We thought it was just a little bit too much. We really wanted to make sure we delivered a really deep experience, but your bridge not being in the game, it really felt like a hole in the game, and it was just something that we had to put in."
When players design their virtual vessels, they can choose from about 20 different bridges — like one resembling the command centers aboard the famed Enterprises or the brawny Defiant from "Star Trek: Deep Space Nine." Zinkievich said the bridges will mostly function as social hubs where gamers can hangout with their bridge officers and other captains online.
The game is set 22 years after the supernova that destroyed the Romulan homeworld and transported an elder Spock and the villainous Nero into director J.J. Abrams' reimagined "Star Trek." Peace between the Federation and Klingons has since evaporated, meaning space combat will play a vital role in the game, though there are still strange new worlds to explore.
"Great news! We previously mentioned that we might not be able to let you explore your ship interiors at launch. But your feedback really made it clear to us that being able to walk around inside your ship is a crucial piece of the Star Trek experience. With that in mind, you'll be able to walk around on your bridge at launch.
Your bridge will be a social area where you and your friends can meet to talk about plans for your future missions, or reminisce about the heroic deeds you've already completed. We hope you'll enjoy it as soon as you begin playing Star Trek Online in February. "
LOS ANGELES — The most iconic setting in "Star Trek" almost didn't make it into the series' online video game.
The developers at Cryptic Studios were focusing on recreating the sci-fi franchise's universe for "Star Trek Online," the upcoming massively multiplayer online game that boldly casts players as captains of their own starship. Yet they were leaving out a crucial location: the bridge. Despite their initial hesitation, the game's masterminds decided to make it so.
"We didn't want to have interiors at launch," said "Star Trek Online" executive producer Craig Zinkievich. "We thought it was just a little bit too much. We really wanted to make sure we delivered a really deep experience, but your bridge not being in the game, it really felt like a hole in the game, and it was just something that we had to put in."
When players design their virtual vessels, they can choose from about 20 different bridges — like one resembling the command centers aboard the famed Enterprises or the brawny Defiant from "Star Trek: Deep Space Nine." Zinkievich said the bridges will mostly function as social hubs where gamers can hangout with their bridge officers and other captains online.
The game is set 22 years after the supernova that destroyed the Romulan homeworld and transported an elder Spock and the villainous Nero into director J.J. Abrams' reimagined "Star Trek." Peace between the Federation and Klingons has since evaporated, meaning space combat will play a vital role in the game, though there are still strange new worlds to explore.
