Article:
Cryptic Studios - A Pre Post-Mortem Part 2

Written By: Adam Babloyan
Date: 10 Feb 2010

At the end of part 1 of this article, Cryptic Studios - A Pre Post-Mortem, I promised to look at the reception of Champions Online and Star Trek Online, and how they have affected or will affect Cryptic's long term fiscal health.

Let's start with Champions, as it's been out for nearly five months now compared to Star Trek's five days, and as such will have a far greater bearing in the here and now.

Champions Online was a complete, unmitigated, financial disaster for Atari/Cryptic; or in the internet vernacular, Epic Fail. I expect this will be one of the precious few times I will be justified in stating something so sensationalistic throughout my journalistic career - so forgive me if I take a moment to relish it....

All right, moment's over.

Here are the facts:

• These positive effects were partially offset by €14.2 million of research and development write-offs recorded on numerous properties, including Champions Online and TDU2.

That snippet is taken directly from Atari Corporate's latest H1 (Half) FY2009 earnings which may be perused in full here. Keep in mind, a Fiscal Year (FY) is not the same as a Calendar Year. Atari's 2009 Fiscal Year started on April 1st 2009 and will end on March 31st 2010. If you read the report and neglect that fact you will be thoroughly confused.

For those of you that aren't going to bother with the report, don't worry, there are only three lines that relate to this article, and I've already bulleted one above. Speaking of the bullet point above, it's stating that CO has cost the company close to 20M USD in R&D losses. It mentions TDU2 as well though why I can't fathom. TDU2 is Test Drive Unlimited 2 (racing game), a sequel to 2007's TDU1, and as such very little R&D funding would have gone into a turn-around sequel like that. Considering TDU2 already had the engine, assets, and infrastructure from the original, I believe its influence is something of a non-factor.

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Who does their accounting? I want to show my business at as much of a loss as possible too. Cool.
Posted by Shreddie on 16 March 2010 21:50
A great read. Thank you for lifting the curtains and showing us what is actually happening behind the scenes. The thing that baffles me the most though is how CBS gave / sold the license to this this underfunded and incompetent company.
This game is nothing more than a massive insult, and most likely damaging to the franchise as a whole.
Posted by Merlin on 12 March 2010 23:24
Wow. I think these "confessions" are stunning in the face of the 800-pound gorilla in the corner - the fact that Cryptic had a time-limit performance deal with Atari. Converting the short-term capital grab they went for with the "lifetime" model and other release behaviors is a virtual admission that they will not make their projections, and, in turn, will not earn their $20M (USD) performance bonus. Which was, I think, the only thing that made the 18-month development model even work at all for them on paper.

Even with its simplicity, I loved City of Heroes/Villains, and played it for 4 years before moving away from games for awhile. Coming back to STO has been a massive disappointment: some great, low-level development love (like beautiful starscapes) poisoned by cynically-thin gameplay and an obvious sense of entitlement to grab license cash without delivering a strong game.

I don't know who's most responsible for this negative turn, but I need not wish them ill will...they are on the road to reaping in spades what they have sown. And they deserve all that's coming to them.
Posted by STO Unsatisfied on 12 March 2010 19:13
Enjoy your article, but I wish to point out some things which may explain why Atari had to recast their revenue numbers. I worked in the software industry, in a very high financial role, there are certain GAAP (Generally Acceptable Accounting Practice) rules and others key government rules, which had impact companies, particularly software companies or companies that have subscription type services and how they could recognize revenue - I not going to go into the detail, but the rules are very complex and had created accounting and legal issues and increase costs to the industry to support them in all areas of their operation.
Posted by blkjag on 12 March 2010 01:25
The thought of Cryptic getting hold of NWN horrifies me!
They simply can't rush that title out with their current production cycles.
One can only imagine the chaos which will break out once the NWN/BioWare fans get burnt over it.

When looking at Cryptic games, I feel cheated. They are lifeless, sloppy and generally subpar for what they claim to be.
STO wouldn't have a leg to stand on if it wasn't for the IP. It's totally unacceptable to bring an MMO out with such a blatant lack of content and quality.
Posted by Angry Cryptic Customer on 5 March 2010 10:06
Awesome read overall.
Posted by rememberence on 12 February 2010 05:33

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