
2010 may seem a long way off for those anticipating Star Trek Online, so here’s all we currently know about Cryptic’s intergalactic MMO.
When J.J. Abrams’ time-bending reboot surprised critics, stubborn fans, and casual cinemagoers alike – and, more importantly, knocked the Box Office for six – it was easy for many to tout it as the return of Star Trek. But in all fairness, if one movie every three years is all we can expect from Gene Roddenberry’s multifaceted universe then it’s probably safe to say that the franchise is still in further need of a boost if it’s going to once again enjoy the reception met by The Next Generation and Deep Space Nine during the 80s and 90s.
Star Trek Online, the long-awaited MMORPG from Cryptic Studios and Atari, has a lot riding on it. Recent Star Trek games have hardly proven critical or financial successes, with the most memorable spin-off, Raven Software’s Voyager: Elite Force, being released all the way back in 2000. The game’s journey has also been troubled, with Perpetual Entertainment going bankrupt while developing the game from between 2004 and 2008. But latest developer Cryptic, the creative minds behind the accusable superhero MMO Champions Online, will undoubtedly find that the series’ faithful fans are still out there, and no less eager to boldly go where no one has levelled-up before.
And it’s this fervent fanbase that Cryptic is clearly going to have to work hard to please. Not least because the Trek community is notoriously critical of the franchise’s new directions, but because the cerebral pacing and ambitious allegories of Star Trek don’t always translate well to the action-packed experiences most gamers expect. But from what we’ve seen of the game so far, it’s looking to be an involving blend of the series’ staple exploration, trading and direction and dynamic phaser battles. The latter of these which may not feel entirely synchronised with the shows ethos, but is a realistic requisite in bringing a large enough number of people into this virtual Trek universe.
So far, here’s what we know STO will offer:
Basic Premise
Chronologically, the game will take place from Stardate 86645.315 (2409), around 30 years after the events of Nemesis, and approximately 20 after the destruction of Romulus which drove Nero to travel back in time in 2009’s Star Trek. It’s a promising idea, and will theoretically permit Cryptic to introduce new races, technology and conflicts to the Trek universe without contradicting the established mythos – until the franchise inevitably receives its Next, Next generation, of course. Quite what major events will be rocking Federation space is anyone’s guess, but with footage shown of a Klingon/Federation war, a Borg attack and such the rumoured inclusion of such familiar plot devices as time travel and the Mirror Universe, there’s more than enough possibilities.
Player can create an avatar that is Human, Vulcan, Andorian, Klingon, Orion, Gorn or an entirely new species altogether, though how this will factor into your allegiances and the initial portion of the game is still unknown. Cryptic are also promising us that outside of the planned story events, the games “genesis system” level generator will allow the game to spawn new planets, systems and alien species, potentially opening up an infinity of planets to explore. This does provide some concerns, however; how far will players be compelled to explore new planets without for no apparent plot or goal-driven reason?
New Frontiers
When STO was first announced, the idea of a thousand avatars co-operating aboard the same vessel was perhaps the structure many had naturally assumed the game would take. But if y
