What happened at previous ConQuests?

Date: 30 Apr 2009
2008 - Ankor Mortis will burn!
The Warriors and settlefolk following the Elements went into great lenghts and fought hard for their aims. Valorously the devotees of Aqua stood their ground against the dark forces - even after their Avatar died. Fearless, and inmidst of the hardest battles fought, the warriors of Aeris took control over the white portals - without the help of their mistress.
But all seemed to have been in vain, the settlers were only able to control 33 out of 45 elemental banners and nobody was able to crush the doors of the Doerchgardt Fortress in various attempts against this small defensive fortification of the Undead Flesh.

It seemed that the military planning was too ad hoc, the Offensive started too overhasty. And those leaders who called to arms, like the Archon of the South died in the very first battles against the dark forces.

Because of this, now the time has come for the evil Archon An'nai, who will rule with an iron fist over the South and under his seal Terra herself will stay banned from the world.

2007 - The Undead awakes
The settlers were stuck for one year and could not advance to the southern Seal. This prove to be unlucky as their enemies - first of all the Void with the powerful Nophobos and the devious Viinshar - went to the southern seal and opened it secretly to free the Undead. To increase the mischief, they initiated an intrigue which caught the settlers who arrived one year later: Archon and Nyame of the South rose against each other in front of the settlers' eyes - driven by fear and desperation. Just in time, the avatars stopped them and gave 3 days time to the settlers to find out what was so dramatically wrong in this Seal. Even though the Undead grinded one camp after the other (first earth, then the followers of Ignis and finally the mighty orcs) the heros and knights of Mythodea managed to re-conquer the banners of power to strengthen the Archon's position. At the same time, the scholars and magicians were able to uncover the intrigue of the Void to seal the power of the Nyame.

2006 - the way to the south
The three Anti-Elements are now fighting united under the rulership of the Sharun'Ar and bring chaos and war to Mythodea. Only the West - where still both, Archon and Nyame are alive-is calm. On their search for the fourth Seal, the settlers reached the end of the continent. And even worse, the avatar of Magic disappeared. The four other Elements have great plans on how to move further - but each of these plans would harm one of the other Elements...
The settlers and the fighters of Magic managed to free Magica from claws of the void just before the Avatars kill each other. So, the Avatar of the Fire was able to burn the troups of the Black Ice around - by using the white flame and by sacrificing himself.
Water crowned two new Archons with an age-old artefact and earth found a way to move to the south and to the next Seal. Mythodea seems to be invigorated - its enemies are weakened, all three Seals are being ruled by Nyames and Archons, and even the incalculable Sharun'Ar is defeated. The way to the south is open!

2005 - the fight for the Western Seal
Together with their new ally, the Void, the Black Ice succeeded in occupying large parts of Mythodea including the whole western area. So, the players had to fight on occupied ground for the predominance at the Western Seal. The only ones to help them were some Naldar, the people of the Air. Finally, the players succeeded in opening the Seal and a Celt from the Fire camp and an Orc became Nyame and Archon. The Elements seemed to have reconciled for a while in the face of the imminent danger. But despite the unity of his enemies, the Sharun'Ar freed the Pestilence, subjugated it and destroyed his own Imperator by an artful intrigue. Since this day, he rules the Black Ice by himself.

2004 - contact with the Black Ice
Guided by Paolo Armatio, the settlers went north to the Second Seal. There, they collided with the Black Ice which had been freed by the opening of the First Seal last year. This dark army was adduced by the Imperator and his right hand - the Sharun'Ar. The Avatars had been knocked off right in the beginning by their enemies and so it was the players' task to re-strengthen the avatars and the Elements by solving various quests (mini- and camp plots). Neutral parties played a rather inferior role. At the end, a drow proved to be the best aspirant for the title of the Nyame - which led to rather icy relations with the new Archon of the North (from the fire camp). The Black Ice was not able to win the fight for the Northern Seal - but it managed to subjugate the Void - the Antielement once buried beneath the second Seal. After the still unexplained death of the Archon in spring 2005 the drow owns most of the power.

2003 - the first Seal is opened
This was the first Lrp convention at Mythodea. A Seal was to be opened (with all the quests that belong to this task: Collect banners of power, become Archon, stand the tests of the Nyame). Important parties occurred for the first time (Paolo Armatio, the Ouai, the Avatars). Some things were indicated (the Forsaken Elements, the Ancient Rulers etc). The event ended with a player vs player battle for the title of the Archon. After this, the country was safe for over one year - until the Archon disappeared in winter 2004 and the area was being attacked massively by troups of the Black Ice. They were said to be coming from the West...

And so it began......

Date: 26 Jan 2012

Dawn breaks, war looms, the evil Lord is gathering his armies to wage a campaign of destruction upon the free peoples of the world. It is up to I, Sir Maximilan Pegasus to stop him, with my trusted band of adventurers we must gather the enchanted sword of Tek, the Shield of Way-Lem and the amulet of Subsidence and together we shall slay this abomination! “TIME FREEZE” And bam, the fantasy world fades away, the enchanted sword of Tek in my hand is a rubber sword smothered in coloured ribbons with a laminated card cable tied to the hilt, I look down and I’m wearing plastic armour and unflattering heropants, and the magical world of my imagination washes away to reveal a field in Wigan, but you know what? It’s larp and I’m a larper, it’s what I do.
I started larping when I was 17, I’d never role-played before, I’d never played D&D or Warhammer, never played WoW or any form of online game, I’d never even read Lord of the Rings, I feel somewhat privileged that I hadn’t done any of those things, I think it gave me an untainted attitude towards what larp could be, I had no preconceptions about saving the maiden fair, slaying the dragon or smiting the liche, to me it was just a new thing to try.
It was cold, really cold, 10am on a September morning, the rain was battering down and I’d been given a faux fur tunic, a mouldy old sword and been pointed towards a man and told, “You’re monstering, there’s the ref he’ll tell you what to do.” I obeyed, I played wave after wave of zombies, orcs and various line monsters and to be honest, was cold, bored and hungry. That is, until lunchtime, the teams switched sides, I got into the kit I’d scrounged up, as with most first timers, a black trenchcoat. I took the mouldy old sword, stood with my fellow adventurers and it hit me, I’m a god damn hero!
Pow, there it was, a new larper was born.


Leave a Comment

View Comments (0)


Advertise with us
Advertise with us