ConQuest 2009 - The Camps: Water

Date: 30 Apr 2009
This camp is especially famous for its competent healers and alchemists - only the alchemist guild in town is able to match their skills. Nevertheless, in this camp there are also many warriors, priests, magicians and adventurers who have committed their lives and their blades to this element.
Water is movement, life, healing and headedness. Water is also cold and indecisive, but once its fury is raised, its waves take in everything that is not fast enough to flee. As its arch-enemy is the pestilence, the inhabitants of the water camp have committed themselves to the fight against the diseases and sicknesses of Mythodea. A battle that might seem shoreless at times, but might be able to give freedom to all beings of Mythodea.

"I am Aqua. The eternal current. Spring of life. I make things blossom and in the same time, I sweep them from the face of creation. Everything flows into the endless oceans of my being in order to arise with new strength and new countenance. We are the original forces of creation and through our power, you walk this land. You have faced the scrutinies of the other Seals and paved the way for the Awakening of Mithraspera. Share your knowledge, for only in unity you can persist!"

Famous players groups of the water camp
(in the last years):

Turans Volk (die Häuser der Linesti)
Feder und Schwert
Rheinländer
Ring der Heiler
Ankora Gahn (Axtfels)
Die Taverne Albatros
Varamonier
Ragnar Söldner
The mood in the ranks and lines of Aquas army was gloomy right from the start of the last campaign - their avatar sacrificed before the first battle was fought and it wasn`t clear if the around 200 warriors would be able to ensure their camps safety inmidst the battlezone. But they were able to channel this bitterness and hopelessness into action and rose to the occasion. Together with the Archon Thorus, they came over their foes like a wave crashing into a cliff - the only camp that was able to stop the dark army. Many look back on this with pride and everyone has high expectations for the future of this camp. If those following the Element Water can fullfill them, the upcoming days may show...

And so it began......

Date: 26 Jan 2012

Dawn breaks, war looms, the evil Lord is gathering his armies to wage a campaign of destruction upon the free peoples of the world. It is up to I, Sir Maximilan Pegasus to stop him, with my trusted band of adventurers we must gather the enchanted sword of Tek, the Shield of Way-Lem and the amulet of Subsidence and together we shall slay this abomination! “TIME FREEZE” And bam, the fantasy world fades away, the enchanted sword of Tek in my hand is a rubber sword smothered in coloured ribbons with a laminated card cable tied to the hilt, I look down and I’m wearing plastic armour and unflattering heropants, and the magical world of my imagination washes away to reveal a field in Wigan, but you know what? It’s larp and I’m a larper, it’s what I do.
I started larping when I was 17, I’d never role-played before, I’d never played D&D or Warhammer, never played WoW or any form of online game, I’d never even read Lord of the Rings, I feel somewhat privileged that I hadn’t done any of those things, I think it gave me an untainted attitude towards what larp could be, I had no preconceptions about saving the maiden fair, slaying the dragon or smiting the liche, to me it was just a new thing to try.
It was cold, really cold, 10am on a September morning, the rain was battering down and I’d been given a faux fur tunic, a mouldy old sword and been pointed towards a man and told, “You’re monstering, there’s the ref he’ll tell you what to do.” I obeyed, I played wave after wave of zombies, orcs and various line monsters and to be honest, was cold, bored and hungry. That is, until lunchtime, the teams switched sides, I got into the kit I’d scrounged up, as with most first timers, a black trenchcoat. I took the mouldy old sword, stood with my fellow adventurers and it hit me, I’m a god damn hero!
Pow, there it was, a new larper was born.


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