ConQuest 2009 - NPCs
Date: 30 Apr 2009
The Black Ice is restricted to 500 attendees.The judges of creation are back to regain and stabilize the power they once lost! The Black Legion may consist out of numerous bodies and blades, but their face and their voice are one!
This NPC camp has no place for individualists. Of course there are exceptions to any rule, but the community, solidarity and team-spirit come at the very first place of the priority list!
"We are the Black Ice. Our legion is the body of order. We will not rest until the chaos of the Elements is wiped out of Mythodea. Their extermination and the decline of all of those who served them is our aim. We were born from chaos to serve the order. Perfection is the armour of the Rakh. Our unity is his shield - our will is his sword. Eye to eye he faces the enemies with these weapons to make them recognize his power before they die. We are the sword of the Second Creation. Hua Tuhl-Sharuhn!"
Aeons ago the Forsaken Elements have been created by the Ancient Rulers, beings with godlike powers. But one of them revolted against its creators and devoured them for they did not match the thought of perfect order which it served. The Black Ice was born. Soon, it lost it most powerful weapon - the Imperator - by a malicious intrigue. Now it is the Tuhl-Sharun, their new warlord, who keeps them grounded. And so, just one year after the big defeat, the black legion managed to grind the camp of their arch-enemy, the fire.
Undead Flesh camp is restricted to 500 attendees.
The Nemesis of all life has finally been freed and will not stop until the veil of death lies upon everything! With this camp, in 2007 for the first time we managed to form a camp in which hundreds of NPCs could live and play their roles - besides the attacks of the player camps of course. :) We would like to stick to this concept. Warriors, bone knights, preachers, evocators, disease bringers or zombies will find a cold and rotting home here.
Unfortunately we cannot submit boundless NPCs for each character concept (like bone knights etc). The focus is on the warriors, who are divided into light, middle and heavy infantry and artillery divisions. In addition, some busy Apotecarii (ointment makers and balm crafters), agitated Equilibrii (necromancers) and silver-tongued Proclamatori (preachers) fill the lines of the Undead.
Also well-known are the Loyals, heavy-armoured bone knights, who are always accompanied by their Squires and the deadly servants of pestilence - the disease bringers (Manus Morbii). They take the dangerous diseases of the oily pestilence to the settlers, in order to weaken their lines and bring them nearer to their inescapable end.
As we try to display the different classes of characters in a credible way, special wishes have to be agreed with us. Basically: No vampires, mummies, shadowghosts and so on. We are classical undead and we are proud of it! ;-)
"Fear and panic spread in the lines of the Elements when no visible enemies but the slow plagues of the Pestilence forced their way into the camps. Little is known about this enemy today, but not only the Nyames warn from this imminent danger! And soon another child of the second creation will join the Pestilence, the Void and the Black Ice as somehow, just before the White Flame tore him away, the Sharun'Ar managed to free The Undeath. Icy coldness seized possession of the hearts of all those, who had to witness the return of the Bone Queen herself to cover all life with her shroud."
"Lohk nai dur - terbae emuras tiehn ! You shall leave behind death and pain ! Fear and harm shall be forgotten ! Warak anash hentah milur ! Come and enter the real existence ! Enter eternity ! Endarash thool ! Powers of the nether world, I command you to enter this dead body ! Fill it with power and strength to serve!"
And so it began......
Date: 26 Jan 2012
Dawn breaks, war looms, the evil Lord is gathering his armies to wage a campaign of destruction upon the free peoples of the world. It is up to I, Sir Maximilan Pegasus to stop him, with my trusted band of adventurers we must gather the enchanted sword of Tek, the Shield of Way-Lem and the amulet of Subsidence and together we shall slay this abomination! “TIME FREEZE” And bam, the fantasy world fades away, the enchanted sword of Tek in my hand is a rubber sword smothered in coloured ribbons with a laminated card cable tied to the hilt, I look down and I’m wearing plastic armour and unflattering heropants, and the magical world of my imagination washes away to reveal a field in Wigan, but you know what? It’s larp and I’m a larper, it’s what I do.
I started larping when I was 17, I’d never role-played before, I’d never played D&D or Warhammer, never played WoW or any form of online game, I’d never even read Lord of the Rings, I feel somewhat privileged that I hadn’t done any of those things, I think it gave me an untainted attitude towards what larp could be, I had no preconceptions about saving the maiden fair, slaying the dragon or smiting the liche, to me it was just a new thing to try.
It was cold, really cold, 10am on a September morning, the rain was battering down and I’d been given a faux fur tunic, a mouldy old sword and been pointed towards a man and told, “You’re monstering, there’s the ref he’ll tell you what to do.” I obeyed, I played wave after wave of zombies, orcs and various line monsters and to be honest, was cold, bored and hungry. That is, until lunchtime, the teams switched sides, I got into the kit I’d scrounged up, as with most first timers, a black trenchcoat. I took the mouldy old sword, stood with my fellow adventurers and it hit me, I’m a god damn hero!
Pow, there it was, a new larper was born.
