Maelstrom Rules - Additional Information: Facilities
Date: 1 May 2009
GODThe location of GOD (game operation desk) will be clearly stated in the booking pack that you receive for each event that you book for. You must bring your ticket to collect your event pack in GOD. The GOD staff will be able to help you with any queries that you have regarding your pack or your character. You will also be able to ask for a referee at GOD if you need one for any reason. If you have stolen an IC item and need to return the phys-rep then it should be taken to GOD. The GOD crew will need to see your ticket or your character card before being able to help you.
If you wish to raise an issue about any aspect of a Profound Decisions event then go to GOD and ask for a member of the Profound Decisions management team whom you can speak to about your concerns.
First Aid
There are dedicated first aid staff available at all times at Profound Decisions events. If medical assistance is required during an event then inform the nearest Profound Decisions staff member equipped with a radio, or go to GOD.
Weapons Check
You must have all your weapons safety checked by one of the Maelstorm weapons checkers before you use them in play. The official weapons checkers can be identified by a grey cap saying weapons check on it. There will be a weapons check point available near GOD at the start of the event. You will be able to have weapons checked in GOD after time-in.
And so it began......
Date: 26 Jan 2012
Dawn breaks, war looms, the evil Lord is gathering his armies to wage a campaign of destruction upon the free peoples of the world. It is up to I, Sir Maximilan Pegasus to stop him, with my trusted band of adventurers we must gather the enchanted sword of Tek, the Shield of Way-Lem and the amulet of Subsidence and together we shall slay this abomination! “TIME FREEZE” And bam, the fantasy world fades away, the enchanted sword of Tek in my hand is a rubber sword smothered in coloured ribbons with a laminated card cable tied to the hilt, I look down and I’m wearing plastic armour and unflattering heropants, and the magical world of my imagination washes away to reveal a field in Wigan, but you know what? It’s larp and I’m a larper, it’s what I do.
I started larping when I was 17, I’d never role-played before, I’d never played D&D or Warhammer, never played WoW or any form of online game, I’d never even read Lord of the Rings, I feel somewhat privileged that I hadn’t done any of those things, I think it gave me an untainted attitude towards what larp could be, I had no preconceptions about saving the maiden fair, slaying the dragon or smiting the liche, to me it was just a new thing to try.
It was cold, really cold, 10am on a September morning, the rain was battering down and I’d been given a faux fur tunic, a mouldy old sword and been pointed towards a man and told, “You’re monstering, there’s the ref he’ll tell you what to do.” I obeyed, I played wave after wave of zombies, orcs and various line monsters and to be honest, was cold, bored and hungry. That is, until lunchtime, the teams switched sides, I got into the kit I’d scrounged up, as with most first timers, a black trenchcoat. I took the mouldy old sword, stood with my fellow adventurers and it hit me, I’m a god damn hero!
Pow, there it was, a new larper was born.
