Article: LARP Plot Tips: Bullies
Written By: Bill T
Date: 3 Jun 2010

Webster defines a bully as "A noisy, blustering fellow, more insolent than courageous, who threatens, intimidates, or badgers people who are smaller or weaker than he is; an insolent, tyrannical fellow." As fans of excentric and somewhat outlandish hobbies, many of us have had to deal with bullies in our real life.

So why do we let them insert themselves into our games?

It happens in any social situation. People generally obey common social patters, but others break them expecting that they won't be called out. Those people will do things in game to increase their own enjoyment without any thought, or even at the expense, of other players. These players need to be dealt with, or other people may leave the game.

Here are some of the types of bullies that you might run into, and some ways to deal with them.

Godmoding
This is a type of bullying that only exists in roleplaying. All players are expected to create the world around them. This helps all players immerse within the game world. However, some players go a little bit further and create roleplaying ideas and situations that step all over another person's game. Instead of having an arguement or disagreement in-game, they simply state that they're right in a way that cannot be combatted, except by out of game means.

These godmoders break immersion and fun for everyone, in order to make their character look superior. This makes it difficult to fight them. Generally, they give themselves backgrounds or access to information to give them an edge in the game, so the way to deal with them is exactly the opposite. If someone claims they are king of the fae in order to get access to fae related plot, simply dodge them with that plot. I don't normally condone targeting (or in this case reverse targeting), but this is the only way to do it, except for pulling them aside and telling them that they're doing it wrong. And that is a tactless way that won't normally work, but will make them direct their godmoding to another person.

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Godmoding can be less vulgar than that. If your game has some unknown aspects to it, players might have opinions and theories to fill the gap. However, some other players will say that their view is the truth, because they've seen it and have information behind it that can't be fought, except for telling them that they're lying OOG. This is not as common with games that have a fully fleshed out system, but is easier to come by in games that are more fluid (like Changeling).

And Time Thieves will also be less vulgar. If someone came up to me and said "I want a mod," obviously I wouldn't give in that easily. But some people have a lot of things they want to do and may involve NPC interaction. Before you know it, a tiny bit of flair you took into game can send someone on a wild goose chase, which ends up taking one of your NPCs into a 2 hour RP session with a single player. Now, don't get me wrong, I love it when people roleplay. The problem is that there are often less NPCs than PCs, and it's not fair to everyone else is one player makes the ratio worse.

The concepts in this article are really designed to deal with softer bullying. If someone were to push these concepts to the extreme, it would be easy to identify them and deal with them using a simple 'no.' But people new to running an event might not realize that people are usually more subtle with these concepts.
Posted by Bill T on 14 June 2010 21:53
I'm very interested in this topic because I have very little experience running a series of mods. I have some questions. I didn't really understand "Godmoding" Are you saying players just make up character history on the spot to get the upper hand in a situation? Just wanted some clarification.
Also in "Time Thieving", do players really come up to game hosts/plot designers/GMs and demand that they be run through their own personal mod? That kinda blows my mind. But, like I said, I'm new at this.
Posted by Thax on 14 June 2010 21:40
The only reason I didn't include power gamers is that it's a very fine line between what is legitimate and what is not. The thing to remember is that everyone plays the game for a different reason, and you can't justify not allowing someone to play the game their way - unless it's negatively affecting everyone else (which sounds like the case with your power gamers).

Instead of targeting these players IG (which is more likely to cause them to have a fit), I prefer to deal with them by sitting them down and explaining to them how they're breaking whatever sportsmanship policy you have. At that point, it's shape up or find another game.
Posted by Bill T on 14 June 2010 18:59
They are commonly known as Power Gamers, they twist rules to as you rightly say undermine others and always try to win. They Rule Play as opposed to Role Play. Best way is to target then specifically with the abilities and background they have chosen, others are not likely to be effected. Your Monster crew suddenly become immune to them and only them. To be honest these type of people are not welcomed in most groups and the events are better off without them. Some can learn with a explanation of what they are doing, and this is all well and good as it will make them a better role player, those who choose to ignore it, well the event is better off without them.
Posted by Kes Sampson on 14 June 2010 18:46

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