Review:
InFamous
Have you ever wondered what it would be like to have powers over electricity? Me neither. If you have, then you have to try the free-roaming hero game, InFamous. Whether it’s throwing electrified bolts at the face of innocent bystanders or casting down a huge blast of lightning you can get it right here in this game. For anyone without a PS3, this game can’t be played as it is another one of Sony’s exclusive games. The sequel; InFamous 2 is just around the corner with a July release too.
The story begins at the heart of an electro-nuclear explosion that takes place at the centre of Empire City. At the epicentre of this disaster lies Cole, who has been affected most by the explosion as he is granted unimaginable powers. As he emerges from the aftermath, Cole then goes in search of answers as to what happened. I couldn’t imagine a better way to throw the character deep into the chaos, and introduce his new found power. Where the game could be played as a sandbox game, it does have a linear storyline where Cole will come across three gangs based on three separate islands and uncover the truth behind a sacred object known as the ray sphere. The cut scenes really stand out here as they are presented in a comic book form which adds a nice touch to a superhero game.
The game revolves mainly around karma. The actions taken depict the abilities to unlock and outcome of the game. Naturally with any karma game, the player will either choose to be righteous and just in aiding the people of the city, or evil and destructive to obliterate all that lies before them. Being a completionist like myself, I find this somewhat annoying because I wouldn’t possibly be able to unlock everything within my first play through. With sandbox games I tend not to have a second play of the story because I always try and unlock the most after I’ve completed the game by just free-roaming. Also; having completed the game twice (once good karma, once bad) I can honestly say there isn’t much difference between the two except from a unique ability to both. Usually I would tend to go for the evil side first, as I tend to find it more fun causing mayhem than preventing it and generally find it easier. I would actually say that it’s easier to be the good guy because more points are given for saving lives than destroying them. This isn’t just based on how you play either as there are many certain points throughout the game where the player will be given the opportunity to decide to act either good or evil.
