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warhammer vs computer games |
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Jason Mottram
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Joined: 18 Jan 2010 Location: somewhere else Posts: 15 |
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Topic: warhammer vs computer gamesPosted: 18 Jan 2010 at 12:01 |
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I have been a gamer for, years 38 actually, i love to play.
With the advent of computers and the sudden rise of the spectrum and comadore (badly spelt) computer gaming came to the home of millions. I still love the feel of the models in my hands though and the painting
so which is better
computer games
or table top
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Alex Agricola
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Joined: 08 Jan 2010 Location: West Sussex Posts: 151 |
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Posted: 18 Jan 2010 at 13:42 |
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Mmm tough one.. I still think the social aspect of rolling dice, munching snacks and generally having a laugh, far easier in person.
Ive played Warhammer online and to be honest I found it flat at best compared to other MMO's even Bloodbowl, while ive heard is fun... I have also heard is limited.
There is obviosuly a need, or people like privateer press and others of that ilk wouldnt be growing, I just think it needs better communication of the clubs out there.
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David A Hill Jr
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Posted: 18 Jan 2010 at 17:31 |
IMO, table top and computer games are their own creatures. I don't play wargames, I play social games like Vampire mostly, because they have advantages we can't even approach in computer games. I like telling a collaborative story, and you don't really get that in computer gaming.
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Liam Stanway
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Joined: 11 Jan 2010 Location: Over there. Posts: 151 |
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Posted: 20 Jan 2010 at 07:36 |
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There's absolutely nothing like having your opponent in the same room as you regardless of what you're playing.
I love LAN parties just so I can yell at my opponent when they shoot me. I love playing a game of Warmachine or 40k so I can shake my opponent's hand after a good game. I love pen and paper RPGs so that I can hear my GM tell me exactly how my character just died. So, out of the presented options; Warhammer/Table-top games so that I can have my opponent and allies presence. |
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Jason Mottram
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Posted: 20 Jan 2010 at 09:28 |
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if you want to add Larp you can but for me thats a given.
rolling dice to hit someone, hitting someone on a computer and acctually bladdering a monster across the back of the head with a sword there is no comparison BUT i cant do that in my kitchen or front room!!
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David A Hill Jr
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Posted: 20 Jan 2010 at 15:16 |
lol. I'm the strict minority. I only do non-combat LARPs.
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Alex Agricola
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Posted: 20 Jan 2010 at 15:21 |
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Ah.... Larp politics..... Ive been to many a so-called non-combat larps.. Um... that is, Non-combat until after dark, or down a dark alley !! where the sneaky variety of combat steps in..
No point in a disagreement is you cant do away with the opposing party at the right opportunity !
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David A Hill Jr
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Posted: 20 Jan 2010 at 15:23 |
Precisely. Even then, combat is narrated with rules, not acted out. Actually, I have run my best LARP on one of the most populated streets of Philadelphia. The main goal was to convince the world around us that we weren't playing a game.
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Jason Mottram
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Posted: 20 Jan 2010 at 16:06 |
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couple of favorite quotes "walk softly and carry a big stick" u.s president
"evil is around every corner carful not to step in any" baulders gate
"nuts" us general who was asked to surrender bastone ww2
kinda sum up larp lol
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Matt Reynolds
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Joined: 12 Jan 2010 Location: Spokane, Wa Posts: 38 |
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Posted: 23 Jan 2010 at 16:56 |
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In the long run, I have more fun with tabletop gaming. Granted I've only played pen and paper (D&D etc), I've always wanted to try out Warhammer but it's a bit overwhelming to try and jump into it. But back to the point, face to face is always more fun, I'm always laughing and talking etc. However, I can never do it very long in a row. Life gets to busy with a full time job, wife and kids, etc and I'm never able to keep with it as long as I like. So then I go back to computer games. Which are fun and I do enjoy them, but I always have more fun face to face. Unfortunately, PC games and MMOs make it easier to play when you a bit too busy to make time for tabletop gaming.
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Jason Mottram
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Posted: 26 Jan 2010 at 10:02 |
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how do people feel about the transition of table top to computer games as in games like dawn of war and dark omen ?
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Alex Agricola
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Posted: 26 Jan 2010 at 12:04 |
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Im with Matt, with regards the time front visiting a club vs logging online (sadly) I also can relate to the HUGE rules that seem to confront the noob, with warhammer games..
Dawn of war bored me very quickly... enough to put me off
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Chris Parson
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Joined: 02 Feb 2010 Location: Canada Posts: 5 |
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Posted: 02 Feb 2010 at 20:48 |
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Even with carry-overs like Dawn of War, I agree that computer/console games and live gaming are two different beasts. Video games are what I play while relaxing at home, live games are what I play when I want to go out with friends.
Even though I play online with people I know in RL, sitting at home alone is secondary to actual social interaction. This is something I think a sad majority of gamers don't see. Also, while I would love to see a literal translation of Warhammer or D&D where you could play against or with people from all over the world online, using the tabletop game's actual rules, this would still be supplementary to the actual game for me. I view Warhammer as a hobby. I like to model, paint and collect miniatures, and did so for years before I ever played a game. If it wasn't for that aspect of the game, I think it would go the route of most other games; novel for a while, but easily pushed aside when something else comes along.
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Jason Mottram
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Posted: 03 Feb 2010 at 13:02 |
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really good views on this i love that people like both and that each has its place not one over the other. i do have to agree that i love the feel of the dice. i managed to find a really nice set of marble dice there really heavy and role brilliantly (if you understand what i mean) holding them in the game helps me think lol
does anyone else have a favourite tape measure or some other superstition around gaming?
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AJ Pickett
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Joined: 15 Jan 2010 Location: New Zealand Posts: 30 |
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Posted: 27 Feb 2010 at 12:54 |
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Oh 100% tabletop!
I have played WoW, Freelancer, Dawn of War, Halo, Half Life and so on.. I've even tried some war games now and then, Warhammer 40K or traditional historic armies battles.. but nothing comes close, for me, to the fun of pen and paper RPG's. The thing is, I can see MMO's becoming more and more like pen and paper RPG's every new generation that comes along.. more freedom, more interaction options, less emphasis on winning or losing and more emphasis on character development, reputation.. all of these features are hallmarks of tradional RPG's. GTA (Grand Theft Auto), as much as I dislike it personally, is a classic case and point of how a simple little bird's eye view car game became this very RPG-like experience, the more it was developed, the more it became some sort of twisted computer version of D20 modern. So yeah, I support traditional Role Playing Games, because eventually, the computer versions will just be another kind of person to person, totally interactive computer RPG network game. The best of both worlds. |
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Chris Parson
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Posted: 31 Mar 2010 at 17:44 |
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That's a funny point you make AJ, as I see things going the other way as well, with pen and paper becoming more like MMOs, but not in any good way. D&D is a prime example. 4th ed. just holds very little interest to me as it seems little more than a case of combat-encounter, combat-encounter, combat-encounter, spend your points, rinse, repeat. Granted this is overcome by a good DM and party, but for newer gamers the game as presented in the core books is little more than WoW with dice mechanics.
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Liam Stanway
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Posted: 31 Mar 2010 at 17:49 |
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4th Ed DnD was geared towards combat since 3rd Ed had a lot more player support that WotC expected. It was expected that this would continue with 4th Ed, meaning that the roleplaying aspect would come down to the players whilst the core mechanics and battle system could be handled by WotC.
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David A Hill Jr
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Posted: 31 Mar 2010 at 17:53 |
D&D might be going that way. That's not pen and paper games as a whole. The majority of the industry is moving in the other direction, towards narrative-driven, rules-light gaming. Look at other big releases, with the exception of maybe Warhammer Fantasy Roleplay, narrative-driven is king. My game's (Maschine Zeit, http://www.machineageproductions.com/) set to be very big as far as indie RPGs go. It's all about movie logic and collaborative storytelling. I've got a lot of bigger names in the industry working on it, they're all excited to be driving things away from that combat encounter method of play.
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David A Hill Jr
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Posted: 31 Mar 2010 at 17:58 |
Also, to be completely fair to WOTC, 4e has a lot of very innovative non-combat elements. Their skill challenge system is unlike traditional D&D in a lot of ways, and encourages interesting, player-driven play. They've hired a number of superb narrativist writers, such as Robin Laws, Rob Donoghue and John Snead for roleplaying material that's just plain top notch. I find it far more roleplay-driven than 3e, which had silly and elaborate rules for every stupid little thing. 4e is a combat system with modular rules for other things that you can plug in as you see fit.
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AJ Pickett
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Posted: 01 Apr 2010 at 16:13 |
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Obviously, I am a 4th ed fan. I enjoy the ease of play, the clear definition of mechanics (which allows the DM to spin their own flavor while the combat kind of takes care of itself), the ease with which a new player can get into the action of the game, and how fast it is.. when skill encounters are used as a pacing tool, the whole game clicks together and is far less work for the DM.. it has built in pacing and gives ample guidance on how to engage the players.
I am not knocking 3.5, it lives on in the Pathfinder series and the legacy of the d20 proliferation.. but 4th ed is the new, mainstream, supported game, and most of the products coming out for it are of a very high quality. I just saw the other day that there is a remake of Gamma World in the pipeline. Awesome! I am such a fan of random mutations. |
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