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So.. What's your Beta experience

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Alex Agricola View Drop Down
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    Posted: 17 Jan 2010 at 11:04
So, Ive been involved in a few of these and wondered what other peoples experiences were of them ??
 
High points, problems... why do we enlist to these trails by fire..
 
If you had the chance, how would you run Beta's be it an MMO or a new rpg tabletop event, I wondered what other people's ideal world was ?
 
 
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Kelly Rowles View Drop Down
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Post Options Post Options   Quote Kelly Rowles Quote  Post ReplyReply Direct Link To This Post Posted: 18 Jan 2010 at 21:08
Originally posted by Alex Agricola

So, Ive been involved in a few of these and wondered what other peoples experiences were of them ??
 
High points, problems... why do we enlist to these trails by fire..
 
If you had the chance, how would you run Beta's be it an MMO or a new rpg tabletop event, I wondered what other people's ideal world was ?
 
 

I've been involved in beta testing for a number of MMOs over the years. I've found them to be a great way for me to decide if I'm going to purchase the game or not. However, it does take a lot of patience to be involved, because there are bugs, tweaks, character wipes, etc. It's sometimes hard to remember that the game is unfinished and to keep a level head about it all.

That being said, I think beta testing (for MMOs especially) is really important. Beta players provide fresh perspective, and often seem to find errors and breaks in the game that may have otherwise gone unnoticed. 

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Ross Taylor View Drop Down
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Post Options Post Options   Quote Ross Taylor Quote  Post ReplyReply Direct Link To This Post Posted: 19 Jan 2010 at 15:48
I agree that a beta test for MMO's is an essential part of the development cycle, and an open beta is really important.

A normal game will have small areas and few items to break, where as MMO's have vast areas and countless items that need to be tested to destruction. 

Saying that I have never heard of a test for a table top game. my groups generally fire off story from the fly and it's that unexpectability (if that is even a word) that makes the games fun for me.

As for my ideal world, I'm not sure I would change the way it's done now. It seems to work well enough.
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Alex Agricola View Drop Down
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Post Options Post Options   Quote Alex Agricola Quote  Post ReplyReply Direct Link To This Post Posted: 20 Jan 2010 at 10:04
It certainly works nicely for the developers... kinda try before you buy ... a little bit of teasing offering you up to a certain level Tongue then taking it away..
 
I suppose if you were realy organised you could probably get enough free game time to never spend a penny !! Odd those all games go through Q/A as well...
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Tara Clapper View Drop Down
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Post Options Post Options   Quote Tara Clapper Quote  Post ReplyReply Direct Link To This Post Posted: 23 Jan 2010 at 08:55
I haven't been involved in betas much for MMOs, but I have done beta testing for LARPs and table tops. In these instances, I was providing feedback directly to the game developers. They were extremely engaging and helpful as well as thankful for my feedback. That's an experience you usually can't get with an MMO beta.

From the LARP game development end, I feel like it's essential to have an alpha and a beta test (at least) if you have an extensive set of rules. Always count on there being balance problems during testing--it's practically inevitable. It's also very dependent (in smaller games like LARPs and table tops vs. MMOs) on who shows up. Twenty warriors at a LARP might not make you realize that mages need nerfing until two mages roll in and take out the warriors with some fairy dust!

As a player, I feel like I'm an active part of game development. Participating in betas helped me better understand how to market a new game and how to package the final vision of it while it was still in testing phase.
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john View Drop Down
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Post Options Post Options   Quote john Quote  Post ReplyReply Direct Link To This Post Posted: 02 May 2010 at 05:54
I've been involved in about 5 MMO closed betas and a few console games as well.  My experience has been that they work best when the dev only allows players to access very focused content at any specific time.  It seems the devs usually have a good feel for what needs work or has problems.  While it may not be popular with the testers it usually produces better bug reports and patches.
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